Wingsuit Gliding in Unreal Engine
A downloadable asset pack
I made this while looking for alternatives for gliding in my game, since the current system just slows down movement.
The system is very simple and is mostly a modified version of the Flying movement state already provided by Unreal Engine. It is controlled by where you look, and the faster you go the better your control. It favours speed.
There are four variables exposed to blueprints that can be accessed from the defaults section.
Glide Downward Influence: Relative downward push on the character. Measured relative to the current velocity. The faster you move, the less of an influence these have
Glide Forward Influence: Relative forward push on the character. Measured relative to the current velocity. The faster you move, the less of an influence these have
Glide Gravity Influence: it is the force applied during gliding
Glide Friction Factor: Slows the character down. The current value is a nice middle ground, reducing this will make it so you can glide longer, increasing it will make it harder to glide
Download
Click download now to get access to the following files:
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